A really well designed toybox. Spent a lot of time with it, played it for like a month straight - the final boss battle finally gave me what I felt like the game had been missing the whole time. I dunno, maybe the issue is with me and not the game - but ultimately feel like the world is just too passive. You can do whatever you want, but why? What do you get out of it? At times it felt like a #content treadmill - all well made and carefully crafted experiences, but none of it makes you feel anything. The world feels like a great big puzzle to be solved or a toybox to be played with, and not a place, or a story, or a character, or a mystery. And it's very well made and for the most part satisfying, so I guess I'm happy for the people that are really happy with it. But it's not really for me I guess. And again I still really liked the game overall - I just wanted something out of this game that I don't think it was interested in delivering. And that's fine.

Reviewed on Jun 12, 2023


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