Dares to ask what video games might look like had we all gotten home computers in 1917. Much more substantial than the first one, with kind of a symphonic structure. The first section, the modern apartment building, had all the instinctive joy of pointless exploration that I remember experiencing the first time I played Deus Ex. The kitsch architectural substrata are themselves a kind of a pale, kitschy callback to something like Goblet Grotto, but it blossoms really nicely into a manic final sequence that reminds me of the experience of reading Une semaine de bonte in one sitting at 4am.

Reviewed on Mar 09, 2024


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