Every encounter in 7th Dragon is like the proverbial block in the sorting bucket: they all fit in the square hole of charged non-elemental damage spells. Etrian's mechanics simply don't work if the encounters aren't threatening and the resource management, already trivialized here by non-respawning enemies and short dungeons, can be completely circumvented by the medic's ability to infinitely restore mana. I've heard it suggested that this game wasn't localized because of its difficulty, but I'd like to believe publishers simply recognized it'd have no appeal to an audience not already inoculated by Dragon Quest III.

Reviewed on May 26, 2023


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