If I had the power to magically conjure up a sequel to one game of my choosing, this would probably be my pick.

To me, this is the epitome of a "DS rpg":
-Imaginative, experimental mechanics that haven't been revisited, leaving them to die in obscurity inside a game that basically nobody bought or played.
-Absolute balls to the wall confidence and ambition that somehow manages to mostly deliver, with some hiccups.
-Graphics and art direction way better than what you think a handheld game budget of the era should be able to buy.
-Probably actually pretty bad but is a super sick experience if you can manage to get on its wavelength.

The game is absolutely not perfect, and I do remember having some serious frustrations with some parts when I finished it about a decade ago. But time only makes me appreciate its creativity more, and I really do think it's worth playing to just to see how close the team was to having the stars align.

A sequel will probably never happen, but the first game that takes Avalon Code's foundation and runs with it is going to blow up in a big way. I guarantee it.

Reviewed on Dec 28, 2021


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