The original release of DOOM 3 is our favourite shooter of all time and this was the first time we actually played through the game in its entirety on a console.

Playing the game on Switch was fun, but really hammered home how shooters need to include gyro aiming as an option because when the game is designed for mouse you will have so much struggle with aiming at times.

The game features "aim assist" but it's a really bad one and it actively makes some of the aiming harder when it comes to faster and flying enemies, or just wanting to get head shots.

We still don't like the changes made to the flashlight in the 2012 and 2019 releases and the checkpoint system is severely flawed. We appreciate that they put it in to help out in a game that initially didn't have anything like that, but they're badly placed.

We've had checkpoints hit in the middle of voice lines and in the middle of active combat. Those two things should never happen with automatic checkpoints.

The thing that has probably aged the worst since 2004 is the stamina bar, which funnily enough goes away in the Hell and Excavation levels and some of the physics puzzles. But it was 2004, you had to do physics puzzles.

Anyway, the 2004 release is a 10/10 game in our book and this Switch port still claws its way to a solid 9/10.

Reviewed on Mar 21, 2023


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