Single Player Campaign
Evil West to me is a game that ticked the boxes of having fun mechanics, an engaging and interesting world, mildly interesting lore and some damn freaky critters. That being said there were more than a few pitfalls that befell this game that unfortunately to me were difficult to ignore, and some tweaks that definitely needed to worked out with perhaps more playtesting. I don't know, obviously I'm not the developers.
I'll begin with the positives: The games setting is it's hugest hook I believe and they use this completely to it's potential. Not only did I feel like a cowboy killing vampires, but the games weaponry, set pieces, interactions and more. The finishers and the bloody bits were satisfying and upgrading your gauntlet, weapons, etc. and seeing the results in game was beyond awesome. Additionally, enemies dropping health or energy pieces that I can absorb was a life saver, and I really appreciate games that use this mechanic.
The things I felt were more in the middle in terms of my feelings were the character interactions. They didn't exactly feel organic but they didn't feel forced or anything either. I only brought myself to feel intense care about Edgar and Jesse, (and Virgil to a degree), but aside from that I didn't have exactly the strongest feelings towards or about certain characters. The boss fights were reasonably difficult but nothing too challenging, although maybe I have to play it on a higher difficulty for that.
As for what I didn't like: I felt there was a lot of potential for this story and this setting beyond the story, and maybe I would be able to find that in the multiplayer sections or other extras. Regardless, I feel that it should be in the main campaign no matter what. There was very little direction for where the player was meant to go next, as the glowing chains are barely visible in some spots or unclear of which direction is the correct one and which just has some money to collect. I also did not appreciate that you couldn't save in the middle of the chapter, and if you did that, left the game and then returned, you'd be at the very beginning of the chapter. I'd rather be locked from saving at all in a case like this. Lastly, the movement options were relatively limited. There isn't a jump button or anything like that, you merely just have to wait until theres a yellow marker near the glowing chains to go anywhere. I think I'd find the correct paths or ways to go faster if I was given this option.
All in all it's a pretty fun game with really kickass designs and an awesome setting, but it suffers from some set backs as well. Maybe if I play this game on a harder difficulty I'll have more fun.

Reviewed on Jan 31, 2024


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