I really wanted to like this game. I played the original Risk of Rain back in 2015 and loved it. So when I heard that the game has gotten a sequel that I missed and that it was allegedly quite good I was excited. I picked it up with basically no hesitation.

I was unfortunately quite disappointed when I finally got into my first run. My first few runs were disappointingly easy, which surprised me. I guess perhaps my knowledge of its predecessor transferred over but the game never made me feel nearly as challenged as I did in the original. And when I did die, it always felt like it was a result of the game spawning enemies out of my line of sight to attack me from places I wasn’t aware of. Every new world the game thrust me into looked and felt exactly like the last, barren, ugly, and larger than necessary. I believe the worlds in the original Risk of Rain could get away with this scale given its 2D graphics but in Risk of Rain 2, the emptiness of these worlds is truly apparent. The gameplay is much the same, in Risk of Rain 2013, the limited movesets of the characters felt like a fun game of micromanaging cooldowns but in Risk of Rain 2 I found the most effective strategy to spam as many attacks as possible, especially as many of the few moves of each character blended into each other in aesthetics. The interesting items of Risk of Rain 1 were also greatly weakened by a transition to 3D. In the original when my character shot off a missile I could see where it ended up and be satisfied that it was helping to protect me. In the sequel the missile is equally likely to fly to a point I could not see and hit an enemy I didn't know was there.

In all, I simply believe the transition to 3D is a poor choice for the gameplay of Risk of Rain. It turns these massive, interesting, and beautifully sprited worlds of the original into bland, basic cell-shaded unity worlds that all look the same. Ironically, I believe the addition of a 3rd dimension strips a lot of the depth away from the original.

Reviewed on Apr 23, 2024


1 Comment


8 days ago

you bring up solid points that echo a lot of my own problems with the game, but in a lot less words than me lol. the only real difference is that I did get hooked into it for many hours and never really had a problem with line of sight, although my friend that put me onto RoR1 did complain about it a lot.

I like how you pointed out the spammy nature of this one, like yeah the combat is gripping but it's really missing that tactical edge. the best example I can think of is how Bandit's smoke bomb differs between the two games. in RoR1 it ends with 140% damage and has a 13 second cooldown. in RoR2 it deals 200% damage.. twice... with a measly 6 second cooldown?!

did you get into it enough to give Eclipse a try? I know some people think it's the best way to play but I wasn't really into the artificial difficulty. either way, very good review!!