Really like the concept of this one but unfortunately it feels heavily held back by RNG. Most of the time you're hoping a top egg piece will fall after you do a set up and I feel like the entire game is just over centralized around that one thing. Sure, in other puzzle games there is inherent sense of randomness but in games like Tetris or Doctor Mario it feels easier to strategize on the fly and like you're building towards something.
Yoshi just feels very dull by comparison. You build a stack. Try to maintain it while you wait like 2 minutes for another piece of egg to fall.. it's just not very well designed, quite honestly.
I think the egg concept has a tons of potential but for it to work properly I feel the player needs more control over the mechanic, like something as simple as a meter that builds as you clear enemies that allows you to place an egg piece, idk. Some more interesting interactivity between the enemy 'pieces' could've gone a long way too, I think, but they just feel like a filler game until you can manage to seal them in an egg. I don't know what the exact solution is but I feel like this game could be made into something more interesting, fast paced, and fun with a few tweaks, because it has a pretty neat concept, it's just not really properly ironed out.

Reviewed on Jun 20, 2024


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