Definitely has it's problems but I couldn't help but love it. Fujibayshi & Mori crafted fantastic story from minor references in backstory text, offhand comments, minor aspects of illustrations and other little details from the series' previous entries.

Criticism is often directed at the games linearity and repetitiveness but I didn't find that to be a problem for me, Twilight Princess' sad excuse for an open world felt far more linear than the areas here, which all open up with various shortcuts through your first run, making the areas anything but linear on returns trips. as for those return trips, it doesn't feel very repetitive as most of repeat visits are spent in new areas or the old areas are completely transformed, and going through the sections of old areas quicker and easier than before gives a great sense of progression.

The motion controls worked well for me (even if they worked a bit better on the Wii) though I was constantly mashing y to recalibrate and having a bit of trouble in some of the later minigames, to the point where I gave up and used non-motion controls for one or two of them, which did feel like cheating. Either way, it's all worth it for that fantastic final boss fight.

As for the HD version, it's the best of all 3 (or 5, if you include the 3DS remasters) as it doesn't change the visual style at all like Wind Waker HD and Twilight Princess HD (to a lesser extent) did, and doesn't change any aspect of the game design, only making slight changes to the more stupid annoyances of the Wii version (more of Fi's dialogue is optioninal/prompts are slightly more subtle, no text boxes every time you pick up loot) and adding the option of substituting the motion controls for joystick controls, which as I said earlier, feels like cheating, but it's obviously necessary and it was nice to have the one point I decided to play handheld.

Reviewed on Jul 27, 2021


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