My first Vanillaware game! The artstyle and design are what initially drew me in to Odin Sphere, but the gameplay and story made it more than worth it. It now stands as one of the best games I've ever played, and stands high on the list of games that made me cry the most.
The environments are gorgeous, encompassing everywhere from an aurora-cast city in the clouds to a glowing fairy paradise deep in a forest. The enemy design and animations aid in making every location feel alive, and the respective characters you meet in every locale adds to the fantastic ambiance of Odin Sphere that never gets boring.
2D side-scroller action games are something many consider played out and stagnant, but Vanillaware has a way of standing out with Odin Sphere's combat. It's easy to get the hang of, highly customizable, fluid, fast, and fun. Getting to experiment with each character's abilities and upgrading those that fit your playstyle allows for extremely satisfying combat. Additionally, the animations for many actions are masterfully done and simply add to how gorgeous every aspect of this game is.
The dungeon style of Odin Sphere is extremely unique, and it keeps the game fresh and fun while also being extremely simple to navigate. Exploration aspects like finding all items in a room and the clues given to you about chests with hidden psyphers was a perfect compliment to the well-made combat.
Cooking is the third mechanic that stood out to me. Collecting ingredients throughout levels, growing fruits and vegetables right there on the battlefield, and using your own power (phosons) to help them grow and give you EXP was lots of fun, and using what you grew at Maury's travelling restaurant while discovering new recipes in every chapter added to an already rewarding experience.
The original PS2 Odin Sphere was criticized for its difficulty, and I understand why. Playing the game on Hard (which was Normal difficulty in the 2007 original) was a challenge, and the easier difficulties added in Leifthrasir makes the game as a whole much more accessible and enjoyable.
Content-wise, you can play through the main story in somewhere between 25-40 hours, which felt sufficient for the story being told. I found it really cool how there are multiple final bosses, and you can fight any one of them with any of the main characters. Postgame content is almost nonexistent, except for a boss rush "Churning Rift of the World" mode.
The story in Odin Sphere is one of the best in any RPG (or any game ever) that I've seen. A main premise of five interconnected stories initially seemed like there wouldn't be any room for good development, but by the end I was extremely attached to all the characters and even a few of the antagonists. Furthermore, I never felt the pacing was reset or lost with the start of a new storybook and the beginning of a new character's story. Mercedes' ending is genuinely one of the most emotional moments I've experienced from a video game, although every protagonist was extremely well written and voice acted. The design of the main protagonists and many of the side characters is also top-tier, creating a cast of unforgettable characters that stand out immensely.
The music in Odin Sphere, while good, is simply standard. It doesn't stand out like all the other aspects of the game - with one exception. The main theme/credits music is a beautiful piece that fits the vibe of the game and adds to its beauty.
Odin Sphere is a game I will not soon forget, and a game I will soon return to and replay. Vanillaware's magnum opus, a masterpiece of writing, gameplay, and art combined into one. Absolutely worth a playthrough, or two, or more!

Reviewed on Apr 06, 2022


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