1CC'd with Yusuke at 41 hours and 24 minutes. https://youtu.be/1xLUxvuavPI

ESP Ra.De. is not usual CAVE fare. It's still bullet hell, but the approach you take in this game is much different than in games like DoDonPachi and Mushihimesama. Patterns in this game do not require nearly as much micrododging, but the game often demands you macrododge. It doesn't like it if you try to dodge in a corner, it will wall you and force a hit. It wants you to keep moving from one side of the screen to the next. It takes it further by forcing you kill enemies quick, or you will miss out on items that both increase your score and your supply of energy. The risk/reward keeps increasing with each stage. The routing for stages 4 and 5 is very strict, demanding you make no mistakes, and the final boss tests everything you have learned, by being a moving target with a small hitbox that you need to keep on top of. It's so meticulously made and so very addicting to play. I'm not the best at reviewing, but I urge you to play this if you even have the most minuscule amount of interest in shoot 'em ups or CAVE. It's fucking peak.

Reviewed on Mar 04, 2024


1 Comment


1 month ago

I mean, sometimes I feel like deleting all the stuff I've written here. I feel some kind of non-fulfilment when I don't have anything interesting to say about games I love, but ultimately, this site is designed to write down your own thoughts on a specific game, rather than provide something objective.