Skate and Destroy's biggest mistake is putting "destroy" in its name and making people think that they'll do awesome shit in this game. The truth is, this is an incredibly frustrating game. It's like that one person who'll bark and bite you for the slightest mistakes but they never actually help you on how to fix/not repeat said mistakes.

This is a skateboarding game that tries to take a more slow paced, realistic and grounded approach. You can't just accelerate to high speed at a dime, ollie higher than any white man can, and perform multiple tricks like it's nothing. You actually need to plan out your combos, be mindful of realistic-ish physics and do as much as you can before the timer runs out. This does go okay for the first 2-3 levels, because they don't ask too much from you. But then, the minimum score requirements gets higher, and the level design gets much trickier. At that point the game's inner workings are exposed for what they truly are: incredibly clunky button combinations for tricks, the wonkiest spaghetti physics code that can be so inconsistently punishing, and unnecessary ragdoll animations that will only serve to piss you off even more. I can't tell you how maddening it is for the game to not recognize your trick inputs because you're coming up too far on a slight slope, or when the half pipe you're landing on somehow makes you fall down, even when you're hitting it at the seemingly right angle.

Also, you're pretty much required to do combos without repeating the same tricks too much later on, and oh boy, even the act of doing different tricks can be so rage-inducing. You're required to push the corresponding face buttons, then you need to press the correct directional button for said trick, and finally you release the face button. This results in very annoying situations, such as being forced to change your direction because you have to press a directional button before initiating a trick, which can amount to at worst messing up your flow, and at best making you fall down because you didn't land on right angle or you hit an object that previously isn't in your path. It feels overwhelmingly clunky.

What's truly frustrating about this game is that I can see the charm of it. Most of the levels are set in urban city environments that are designed to be more like a real place rather than a skate park, meaning you won't see obvious skating routes, and you have to carve your own path in the levels. It supports the realistic feel that the game is going for. Also, the soundtrack is pretty damn good, even if there's not too many tracks here. That, combined with graphics and UI art design, makes for a very nostalgic late 90s vibe. However, it's hard to fully appreciate the qualities of this game when the inner mechanics of it is so flawed and unlikeable.

Playing this just makes want to play any other skateboarding game, there's a 70% chance that it'll be better than this, and I'll take that over the 10% chance of having fun with this game.

Reviewed on Apr 09, 2023


Comments