Making a new review because my original got deleted (made a joke about k)
I'm finished. The gameplay and maps are consistently stellar and satisfying, and the story is intentionally campy. Many will compare it to the mess that is fates, but the camp here is by full intent and not meant to be serious, so I tolerate it more. The hub's far more optional and thus less of a slog than the monastery was for me, but the supports drag hard. They're very small and I find it hard to be attached to the cast. I like them, mostly, but they are every trope the "FE has never had a plot" bozos reduce this series to. While the story's goof is funny to me, these supports make me feel very little. I overall do find the game a stellar loop, though the onslaught of paralogues by midgame has stalled my progression. Nothing is intrusive. I like this quite a bit. It is a mickey mouse ass game with phenomenal tactical gameplay, yet mickey mouse by intent. This is what disconnects it from the insuffrability of Fates (not Conquest) for me, but any real layer to the story or world isn't there either. I'd like more layers, but camp is enjoyable if intentional. The OST is particularly good too. I initially didn't click then I hit Bright Sandstorm and I creamed.
All of the creepy shit that the localization team cut is good, but also, why was that allowed in general?
EDIT 3/23/2023, I beat this game on Hard. Love it even more. Bumping it up a half star, it was also a sort of comfort to cope with the loss of my father. Just a distraction from the world.

Reviewed on Jan 25, 2023


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