Remaster played surprisingly well, despite the following, initial problems:

1. The fact that this was a Unreal Engine port from the original (Rockstar stopped using RenderWare, as it had been bought out by EA) means that some of the bugs from the original were never patched. They were eventually fixed, but only after being taken off of shelves.

2. Licensing issues with the music results in nonsensical stops and starts because they lost the code (I think) to transition songs. This is a problem for all GTA games, because their licenses were only for a limited time. However not doing anything more involved to make it less noticeable is regrettable.

Visually, the remaster resulted in Vice City looking real nice, though flying is a bit more stiff than it was in the real game. A shame the remaster didn't add much original to the plate, but I guess it's because of the workload.

Reviewed on Sep 25, 2022


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