I really enjoyed the first few hours, but after your first trip to Da’at you’ve basically seen everything the game has going on. It’s just worse and harder to see configurations of the same stuff, where moving through the world and fighting basic enemies starts to take increasingly longer without much added in terms of strategy or difficulty - there’s a lot of nice quality of life features happening, but they seem to be offset by it taking a calendar year to level up and everything taking too long to kill. Turn press is still great, animations and art direction are beautiful as always, but without any sort of strong narrative or interesting characters to grab a hold of, everything feels kind of directionless! This game is shooting for Nocturne, but has none of the desolation or the weird assholes that made it good in the first place. My kingdom for a fucked brutalist hallway or a dipshit in a stupid hat

Reviewed on Feb 12, 2024


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