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One of the best examples of that quote about good design being when there's nothing left to remove; so so simple - just run and gun through like 10 pools of enemies, fight a few bosses - yet the action is intimate, gruelling, constantly jumping between massacres of glorious aplomb and being stuck in a corner in moments of nail-biting deliberation. So so so so soooooo much fun. Followed this games development from like 2013 lol