Completion Criteria: True Ending

It's crazy that in my head I try to think about why Dragon's Dogma 2 exploration is so engaging in comparison to other popular sandbox games and my answer is simply "oh yeah, they are rewarding".

I think this has been said by main others but yeah, this is just Dragon's Dogma 1.5 which for me is by no means a bad thing. Since I was one of those people singing Into Free and telling people how fun it is to climb on griffons and they fly off with you. The game is just good old fun. I'm just going to break this down into points I feel are worth talking about

- When I am immediately aware of how close I am to a cliff for both offense and defense, the combat is just immediately more engaging. Unfortunately I didn't like any of the new classes so I stuck with my big sword but that's not an inditement.
- I think I made the same in the first game but the Oxcart has a time skip feature. I wasted too much time at the beginning getting divebombed by Griffons
- It's hard to criticize the scope of quests in this game due to it small development team for a AAA game. I don't really remember any sidequests worth pointing out and some areas feel underdeveloped (I never had any quests in the elvish area). I would have liked to see more natural developing quests.
- On the topic of quests, it's extremely nice to see a lack of quest markers in cities, and you just get them by getting stopped in the world outside of cross quest starts. Not only that but even if you don't finish a quest perfectly, there is no indicator. There was more then one quest I assume I failed but there was no indication I did.
- Economy in this game is incredile. Never did I feel like I could get everything I needed. Whether that be a full kit or maximumly upgraded equipmment, in terms of money I always had a goal.
- While I don't have any issue with Ferrystones or Portstones personally, I can see why it rubs people the wrong way. Realistically I think this issue would be resolved for most by not having stamina out of combat. It's definitely a slog going on a direct journey once you run out of stamina once. Especially so if you don't see any combat in between. Alternatively, some other ideas would be that you can warp between portstones free of charge and/or large groups of ferrystones can be combined into a portcrystal. The first one feels very precious but once you get a second one, especially a third. There's not much reason for any more, and by the end of the game I physically couldn't get into single digits I was getting so many.

I've ignored any talk about microtransactions because you've made DD2 the scapegoat of something that has plagued way higher visibility games.

Reviewed on Apr 07, 2024


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