A very polished, good-looking and good-sounding platformer with great controls, but the level design falls into unfair tropes just a bit too often. Lots of do-or-die moments, frustrating mechanics, and the rare instance of outright poor level design (such as a level where you have to reach the bottom, but every single platform bounces you upwards). The Eat at Joe's level violates a few of the Geneva Conventions, I think.
Also, the final level is completely inaccessible unless you have destroyed every single cage in the game. Screw that.
Also, the final level is completely inaccessible unless you have destroyed every single cage in the game. Screw that.