A frustrating, unrewarding game that punishes exploration at much as it requires it.

The puzzles themselves are fairly straightforward but they're locked behind an item that you haven't unlocked so you mentally solve the puzzles within seconds of encountering it (they often give so many clues there's no chance you could mess it up) but have to wait 15 hours until you unlock the item required to actually plug in the solution.

Sometimes a puzzle will make a change in a random area, so your progress will stall for an hour until you find a door that spawned from thin air in a random area after a boss fight.

Exploration requires more consumables than it rewards, so sometimes you'll be grinding low level enemies so you can buy a 400 gold item that is necessary to make progress.

A well designed hard puzzle is one where all the elements are available to you but it requires ingenuity to see how they fit together. This is more like a word search someone won't let you complete until you look under every object in the room to find a pen.

Reviewed on Apr 08, 2024


Comments