Really creative level design and theming. Quite challenging, but never felt unfair. Controls are substantially more intuitive than DKC Returns (at least the 3DS version), and it works to its benefit. DKCR felt harder, but it's harder to tell whether it's just the difference in inertia/weightiness. The boss battles are pretty rough and tedious, though - many of them follow the old "wait for the right moment to attack" pattern, which is never fun. All in all, I think Rayman Legends is still my favorite modern, large studio platformer, but this is pretty dang good.

Reviewed on Apr 24, 2024


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