It's tough to base Hozion Zero Dawn fairly because, as much as I enjoyed my overall time with it, I completed the game without ever having enjoyed the combat - fundementally the only mechanic worth commenting on.

The world building was excellent, and genuinely captivating to piece together. Aspects of it, sure, were obvious, but beneath those layers is a well-written mystery that is enjoyable to uncover. On top of that, probably more importantly, the world built on top of these foundations is even more well fleshed; the societies that interspace the diverse and beautiful environments that make exploring so bountiful are unique, engaging, well crafted, and full of memorable characters and politics. I was honestly far more motivated to dive into human conflict than I ever did mechanical ones.

This is part of my conflict as a player, though. The mechanical beasts themselves invite creative solutions and thoughtful combat, but I never found myself confident enough to differentiate parts of a creature and its weaknesses, and found myself in a loop of trusting the systems that seemed to work for me and being unable to budge when that solution didn't seem to work. And as much as I was emotionally driven to take part in human conflict, these fights were agonising; it didn't seem the game really invested in fighting humans at a mechanical level and I found my options were only cheese, or death.

It's a beautiful game that rises and falls at the right moments, and overall I felt incredibly content to have made the journey. But as much as I had heard The Frozen Wilds was unmissable DLC, the idea of having to suffer more of the gameplay itself was too much of an obstacle for me to overcome.

Reviewed on Dec 23, 2023


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