Maybe I'm just a bit spoiled by Larian CRPGs, but this feels like it's got too much jank & baggage for a game that's relatively recent (as far as the genre is concerned). The game follows the Pathfinder 1e ruleset way too closely, failing to adequately adapt it to a computer-controlled scenario, especially considering the lack of transparency it provides in the mechanisms at work, making it feel like I'm playing with a shitty GM who's changing rules on the fly. I was excited to see that choices seemed to matter, only to have a character immediately decide to join the other team, accusing me of doing the very thing I had just gotten a scolding for not doing, and that's where I decided I wasn't even going to bother finishing the prologue.

Reviewed on Jan 01, 2024


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