If this game could exist without the baggage of a truly abysmal UI that seems to be actively hostile to the player, I could actually like it. Instead we get the typically juvenile Kojima faire; grotesquely overrated, pseudo-auteur nonsense detracting from an otherwise very novel and fun sci-fi hiking game.

Maybe one day I'll come back to finish, but all I can say is, I have never played a "AAA" game with a UI this incoherent (unintuitive menu organization, piecemeal quest turn ins, map/route tracing systems with absurd button combos just to use basic functionality). For this alone, I was repelled from the game despite really enjoying the traversal and to some extent the world building/setting.

The hiking/traversal parts are all genuinely/shockingly fun. I quite enjoyed the slow, almost meditative nature of walking around. And when juxtaposed with the utterly TERRIFYING ghosts you really feel the stakes. The world is bizarre and not 100% sensical but it IS fully realized. At times it's silly in such a way that detracts from the world building (the bad guy porters are..... addicted to delivering? *eyeroll* ffs).

If someone could remake this game without the overwrought Kojima nonsense and I'd probably 5-star it, instead, you have to fight through it all just to get to the good gameplay. And I'm not sure its worth the hassle.

Reviewed on Jan 31, 2024


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