It's been a while since I've written a truly blasphemous review on this site, so I'll be blunt. I think Mother 3 is fundamentally the least interesting game of the trilogy, which breaks my heart more than any part of its story. Opening your inventory and seeing that key items are separate from regular ones is all it takes to realize that you're now playing through the type of RPG that Mother 1 & 2 were parodying. I've long theorized that nearly every game that claims to be inspired by Earthbound is actually inspired by Mother 3. Humor that stems from out-of-place characters or moments and occasionally produces laughs, but never ends up being broadly funny in the sense that Earthbound is. An unwillingness to inconvenience the player so as to not detract from its grand message, which never ends up feeling as worthwhile as Earthbound's ruminations on memory, connections, and life experiences. I won't deny that Mother 3's story is unique or well put together, or that it ends on the perfect note, but I will say that I'm rarely ever moved by traditional narratives in video games. The deliberate non-stories of the first two games, in my opinion, are what made the series special. It's admirable that Mother 3 rejects so much of its predecessor, considering Earthbound was pretty much a remake of Mother, but I question what it takes and what it leaves behind. Ditching the formula means that the sequence of events didn't have to revolve around collecting MacGuffins, again. Six fully playable characters means that they could've been grouped up into unique combinations throughout the course of the game, instead we spend the bulk of it with the same four. Only having two PSI users means the rest of the party could've grown in interesting ways through battle, instead Duster and Boney never gain any abilities besides the hardly ever useful ones they start with. The game's one mechanical bullseye is the music battle system, which is nothing short of miraculous. It combines with the rolling health meter to add another layer of decision making, it lets you blast through early encounters on a replay, and it cleverly ties difficulty into presentation. Structure-wise, the buildup to New Poke City remains the game's highlight, partially because of the final characterization of the man himself. As Lucas's thematic parallel, Pokey is unwilling to let go of either his childhood or his meta-status as the guy from Earthbound. I can take a hint, Itoi, but, what am I supposed to say? Without the help of any dead moms, fascist regimes, or unstoppable forces of industrialization, I get more emotional at Earthbound's credits than I do at Mother 3's. And that was sort of the point, wasn't it?

Reviewed on Sep 15, 2022


4 Comments


1 year ago

Genuinely interesting perspective even if I can't say I agree with most of it. It's worth mentioning I think the game's original plan on 64DD did have a bit more character switching based on what we've pieced together from interviews and such but yeah I can see why that's disappointing. Especially when the solo/party switch-up segments in previous games are genuinely nice plot twists and that'd be a logical way to evolve that aspect of the franchise. Interestingly enough I think I came out with opposite takeaways on the gameplay front in that I liked how the party members were implemented (sans Boney who feels like his high speed + item use battle niche was poorly telegraphed to player) and disliked how the music battle system was done. Duster's theif tools were pretty useful against mid and late-game bosses in my experience.

1 year ago

Thanks. I'll admit that I've never had the patience to test which thief tools work on bosses that you can't sniff, which might be my problem. And I'm curious, what don't you like about the music battle system?

5 days ago

Replaying the whole series right now; while I think Mother 3 might be my favorite, I would also agree it's probably the least interesting and memorable one by a fair amount unless the themes directly strike a chord. Do you think it'd live up to its reputation as a masterpiece better if it wasn't a Mother game?

4 days ago

@Scamsley: Hard to say. I feel like if you changed the name and cut out Pokey/Andonuts/the Saturns/any other recurring characters it'd still be similar enough to the rest of the series that people would see it as a Mother 3, kind of like how Sekiro & Elden Ring are basically considered Souls games. I think I'd be more understanding of it not containing much of what I like about the first two games, since labeling it with a different name is pretty much announcing you're trying to shift focus, but I doubt I'd have been less disappointed.