The concept at the heart of “Flower” is noble and touching—to connect people with beauty in a meditative, simple, non-overwhelming way. Unfortunately, everything good this game aims for is interfered with by its total reliance on the Six-Axis motion control system built into the Dualshock controller.

“Flower” has been in my backlog since the day I brought my PS4 home in March 2014... I am the exact audience thatgamecompany would target with a game such as flower, so upon an online recommendation, I finally decided to give the game a shot. The game is only about 90 minutes long, but it felt longer because of the arm-tangling controller gymnastics I found myself performing every time I missed one single flower I needed to hit in order to progress through the beautiful environments.

When I finally got a hang of the controls during the final level, I was already frustrated to the point of saying, “I just need to get through this game at this point.” I’m sad that this game could not live up to my excitement for it, but the game would be much better without the motion controls.

Reviewed on Jun 01, 2022


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