This review contains spoilers

Fun parkour movement that can be a little wonky and frustrating due to the first person perspective. Combat is definitely not very layered as it is just 90% melee weapon swinging, just dont get surrounded and overwhelmed and most fights have been a breeze. The combat improves when new abilities are unlocked such as the curb stomp and the awesome big damage drop kick. Seriously, you can wack away with a blade or a hammer but a jump and kick does triple the damage. Decent open world map with endless activities to do. Activities like supply caravans, stores, etc. are repeatable to farm valuables for money or parts for crafting. Crafting system is ok, materials are all over and easy to find. Upgrading the crafting recipes is a real pain in the ass as they require an unreasonable amount of monster tokens, most of which have to be farmed at night and don't have a definite drop rate. Most standard recipes seem to require upwards of 50+ uncommon tokens to upgrade fully, and there are at least 50 recipes to upgrade. A standard play session usually netted me somewhere around 20-25 uncommon tokens, so progress on upgrading has been very slow. Copy and pasted skyrim/Fallout lockpicking system could use an overhaul as it is stale at this point. Lockpicking does not pause the game though which keeps the intensity up if there are enemies nearby or if you are in the dark or in the toxic material. I really enjoyed the nighttime travesal and ticking clock game that you would have to play to stay alive. With only around 5 minutes of survival time when outside of daylight or UV light the early parts of the game were much more of a sturggle to stay alive and reach the goal. By mid to late game I had piled up enough immunity boosters and UV shrooms to basically ignore the mechanic all together, with no shortage of resources in sight. The story has been engaging and eventful, there are almost too many named characters to keep track of and follow, the "choices" within story missions lead to some tough decisions. I ultimately sided and gave the nuetral territory resources to the "survivors" because I wanted to make travesal as easy as possible because I like clearing the map in these open world games. The final boss was a shitfest that had 4 extremely similar and annoying phases, which included unblockable attacks with no rythm and some instant death areas if you fell off. SPOILERS The game really fell off in the late game for me, I'll admit I maybe made some wrong key story choices like letting Hakon die and choosing to save Lawan at the end, I definitely got the "bad" ending which always seems to happen to me during these games, I'll still never get over my witcher 3 ending. In the end everybody but me and lawan died and the entire city exploded due to a rocket strike i chose to let happen. Sheesh.

Reviewed on Mar 03, 2022


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