You would have thought adding a parry counter and dodge i-frames would fix the combat loop but they seem to have compensated for it by adding in about 3 times the tolerable amount of enemies to the point that around halfway through every fight becomes a dull 10+ minute ordeal of holding block and waiting for 2ms openings to chip away at the enemy with parry counters or light attacks. Also the story is significantly weaker than the original.

Reviewed on Jul 14, 2023


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