Ghost of Tsushima is a game that exists in a similar space to Jedi Fallen Order for me. That is, it's based in that first party Sony game style of the last 10 years (see TLOU or GOW 2018), but diverges enough that it feels like its own thing, most of the time. What it keeps from those games is the camera angle (close behind the right shoulder), the slightly stylized realism art-style (though this feels more stylized than most, in how the game is filled with bright colors and gorgeous article effects), and the kinda plodding prestige tv show pacing. What's different here is the combat, of course, which is a pretty tight souls-ish feeling system, the structure (TLOU isn't an Ubisoft-em-up last I checked), and the storytelling style? All of this is kind of a mixed bag as to how it turned out, I think, with the only real successes for me being the combat and the storytelling. It's a good game altogether, it's just.. very flabby.

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Reviewed on Nov 12, 2023


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