Front Mission is exactly the kind of tactical RPG I like: one without permadeath. Beyond that it's very 80s Gundam, difficult but not overly so if you plan well, and really ends fantastically, in classic 90s Square fashion.

The real meat here is the Mech customization, with a massive amount of parts to combine and try out as much as you want, as long as you're not averse to grinding up a bit of money in the arena (it's not bad at all). I ended up building most of my units similarly as the game went on, just having a couple specialized long range units and close up bruisers and everyone else being normal short range gunners, but you can absolutely get more creative than that with it.

The remake seems good, though I admittedly haven't played the original. The mech designs are all good to great, doofy in that classic way, and the stages actually look pretty good too. Parts of the remaster look a bit "vanilla" maybe, but it definitely feels good. The underlying flavor of the game gets through, is what I guess I'm saying. The uprezzed Amano art looks... fine, but I wish they'd used new scans of the old art instead, though who knows if that was even remotely an option for this team.

Anyways, I'm jazzed about this series now, and I'm gonna play the second campaign now (on my DS this time though, to get the older-style experience). At some point I'm gonna actually have to start playing armored core games to actually get ready for VI, but until then it's Front Mission timeeeeeeeeeeeeee

Reviewed on May 09, 2023


Comments