Full video review: https://youtu.be/8ys_JQg299s
Written review below![/h1][/quote]

I have watched way too many black and white samurai movies for my own good, so you could say I was a bit excited for this one.

Aesthetic
Trek to Yomi absolutely bleeds style, with authentic, detailed environments, perfectly placed camera angles, and the studio went so far as to even have the voice actors deliver their lines in the same manner as an older Japanese samurai movie. If you thought the black and white filter in Ghosts of Tsushima was something - this is like an entirely different level and I am absolutely here for it.

Even disregarding that authenticity, the game itself still looks great. The models look good, the use of lighting is expertly done, and I really liked all the weather effects in particular. It’s just good-looking all around and the atmospheric sound design only adds to this.

Gameplay and combat
The combat, at least on the surface, looks simple, but once you start playing, you quickly find that the handful of base moves you start with combo into a variety of different strings. Upward slashes, downward, thrusting attacks, heavy attacks - the full slate can then be made into something like down, down, heavy for a stun or back light, light, light for a spin attack string that does massive damage to enemies behind you.

You are constantly unlocking new combos as you play and the game does a good job presenting them at a consistent pace to give you something to look forward to. Granted, if I am being honest, the basic strings worked well enough for me way into the experience that I oftentimes had to actively force myself to use some of the fancier stuff.

There are also ranged attacks courtesy of a few ranged weapons, such as the bow and arrow. The ammo for these are limited and must be found hidden away in the environment, but they are great options when you have an annoying ranged enemy farther away and are another nice addition to some already solid combat.

Overall though, the combat works. It feels great to play, looks great in action, and has intuitive enough controls that you get this nice sense of fluidity from it. It took me maybe twenty minutes and I was completely into it, slashing down enemies, parrying, and rolling around with ease. The parry is very forgiving, so that’s definitely something I would recommend using.

Content and length
Trek to Yomi is not a long game. It took me just under four hours to clear and if you shave away all of my deaths that settles to just under three hours. That doesn’t make it a bad game though - the studio intentionally crafted an experience to be authentic to the samurai movies of old and pacing was a part of that.

However, this is also one of my main complaints. Not that it is too short, but that the pacing itself becomes a bit rocky towards the end. You get some really solid first few levels and then the last couple it felt like they kinda lost their way. You get environments that aren’t as cool and repetitive enemy encounters that have you fighting like five or six at a time just to get to the next little segment which will have you repeat this. A lot of the game was like this, but the balance was WAY better early on with the exploration, the enemy encounters, the story bits.

Story
Otherwise, the length is fine. If anything, the story lacks the depth for anything longer than it already is. Not to bash the story by the way, it’s fine for what it is, but it can be boiled down to a simple revenge story at its core that also happens to touch on more personal elements like morality and honor. So nothing too crazy there, but also not boring - I think the studio did a decent job maintaining a good story-gameplay balance even if I can’t say that this is a story I’ll remember after maybe a week.

Replayability
There is not a whole lot of exploration and the game itself is mostly linear outside of different story endings you get based on certain key dialogue decisions (there are only a few of these). However, to make a different decision, you have to literally play through the entire game again - there’s no chapter select despite the experience being divided into distinct chapters.

I will say though that the difficulty unlocked after clearing the game once is cool. It’s called Kensei and it basically makes everything one-hit kill, including yourself. Doesn’t apply to bosses unfortunately, but a cool hardcore take that honestly would have been fun to have from the start.

Performance
I ran the game at 1440p, 144fps on my RTX 3080 Ti and didn’t have any technical issues outside of one instance where I fell off the map and had to reload to a checkpoint not even ten seconds prior. Controls are great on a controller (although not rebindable) and are also fine on keyboard and mouse (which are rebindable). Granted, I still recommend controller.

Overall
Trek to Yomi is about as authentic as they come. The lighting, the camera angles, the graininess - the aesthetic is all there and is matched with some equally nice combat that has a surprising amount of depth to it. It may falter later on with its pacing and lackluster enemy variety, but it’s an experience well had and I am definitely satisfied as someone that watches a ton of the movies for which this is based on. Even if you’re not into the movies though - it’s good enough on its own to warrant a look.

Reviewed on May 05, 2022


Comments