daniel mullins' One Weird Trick is a little insufferable, and this felt closer to three undercooked games than anything resembling a coherent three act structure, but in the most grudging ass way I gotta say I sorta admire how hard it goes toward being exactly the thing that it is

mechanically it's a mess: three rulesets, none of them fleshed out or balanced past first glance; all of them crumbling to powder under the slightest scrutiny or (god forbid) munchkinism. each very promising but failing to make good on that promise cos its fascination with cartoon dynamite self sabotage is too heavy

one of those fucked up tonal and pacing exercises that feels like someone starting and stopping a car abruptly over and over for like ten hours. when you finish you unlock "kaycee's mod" — a mode that repurposes its first act as a standalone roguelite — which gives the impression of a white flag or acknowledgement that everything past that point is nowhere near as compelling; some conciliatory gesture that shines a light on the dueling self satisfaction/consciousness that permeates the entire experience

when the smoke and mirrors are set aside it's hard not to be disappointed that its primary feature is an inability to see anything through long enough for it to be meaningfully substantiated. maybe that's the point, but I'm not the kind of poindexter who gets off on that stuff, and aside from a genuine love of card games, ARGs, and fucking with people there doesn't seem to be any meat to latch onto. my good friend Morris always asks me how art makes me feel, and this makes me feel like I'm watching someone prove how clever they are at their work's expense. a series of parlour tricks and sleight of hand routines that amount to very, very little and prompt only the most basic ruminations on Games and Creation — and only as a smokescreen for more bullshit artist wizardry. for my next trick I will saw my own game in half~

but like I said, I do like how strongly it commits to absolute derailure (made this word up, which is my iconic gimmick). takes some sizable measure of guts to unrelentingly make your art worse for the sake of a bit, I just wish that bit was in any way as charming or compelling as it thinks it is

Reviewed on Oct 30, 2023


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