There's a review on this website by RealmW;

"Whatever redeemable qualities Anarcute has (already few and far between) are completely lost within the void of its intensely cynical non-ideology. Revolutionary aestheticism, combined with a total refusal to engage with the subject of those aesthetics, results in a text with nothing to say--doing no favors to the foundation laid by a shallow and frequently frustrating gameplay loop."

These criticisms are valid, and at one point I did hold basically the same view (I'm not trying to rag on this user at all), but I have a hard time getting upset at this game for two primary reasons:

1) It would imply that there is a consumption of media that would have meaningful political impact. Disco's been out for years, Mother 3 has a character in Smash Bros, the idea that there could be some sort of revolutionary "game", especially such a singular experience like all the two above and Anarcute isn't a stance I hold.

2) That critique made more sense within the 2016 context of a """left""" that's influx of new believers came from western social democratic movements and were largely unfamiliar with anti-capitalist ideology. That's not me talking shit, I was a Bernie baby myself. I think within the past seven years, the amount of resources and general perception of these ideological movements buffers out whatever ideological drift the 2016 game "Anarcute" could have pulled off.

I bring these up, not as a means to attack that user, but to pad out the review of this otherwise very average game. I wanted something chaotic, like Katamari Damacy, and instead the game focused way too hard on specific level gimmicks instead of "you control the therian wave as they burn cop cars". It's commentary is so shallow that it comes off as totally inoffensive, and the soundtrack also leaves just as much of a mark. The minor conversation around this game is much more interesting than the end product.

Reviewed on Sep 29, 2023


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