“This is good... isn't it?“

Goddamn. This is probably the most ambitious game I have ever played. It’s so incredibly overwhelming, attempting to do the impossible by wrapping up over three games worth of plot points left unanswered that fans have been clamouring to get answered now for years.

Not every question that was answered needed to be, but a lot of the answers given here were great, even if they would have been better left alone. The biggest example of this is with Raiden, as I personally felt that his arc was completed in MGS2 and that it would have been better to not have him show up again whatsoever. Of course, this game doesn’t do that, but I'm not necessarily mad with how Raiden was dealt with in this either. I think his arc, while unnecessary, was great. It was a good direction for his character to go in, and yes, it can seem like a rehash of 2 at times, but I'd rather that than them completely butchering it and going against his arc from 2. The story, while falling apart near the end and getting a little full of itself, was great. I have my problems with it, but I don’t know if I'd call it a mistake.

There is so much to love here. The cutscenes are some of the best I've ever seen in a game, the final boss is easily one of the best in gaming history, and the gameplay is the best it’s ever been in the series yet, thanks to the long-awaited addition of the crouch walk and the fascinating evolution of MGS3’s camo system with the OctoCamo. It isn’t a perfect game, but it’s definitely not a mistake either, and I love it.

Reviewed on Jan 28, 2024


Comments