Probably the only game to have made me rage quit in quite a long time.

Jedi Survivor does improve a lot over its predecessor - Jedi Fallen Order, but, for some unknown reason sticks to the souls-like combat. Sure, it adds in new stances like dual wielding, double sided, pistol and saber etc. that change up how fast combat plays out - but the issue I had was that it still felt kind of "janky". They ramped up how many enemies there are in combat scenarios but never thought how this would just make it harder for "crowd control". Yeah, it's likely I'm just awful at this style of game but as someone who is not great at it, who likes the other aspects of it having to turn the difficulty down from "normal" near the end of the game did not feel great.

I also really, just for once, would like a star wars experience that's trying to do something new to not use Luke/Vader/other established character thrown in for a scene as a 'fan service' moment. The game doesn't need it! it works without it! stop!!!!

Now, positives. They expanded the worlds while keeping it to a nice small number of planets to explore. The collectibles still are kinda meh but they made it more open and enjoyable to get new abilities, come back, discover you've only done half the map etc. The story also is not bad! they made some interesting choices with it and Cal is still a 10/10 hot ginger.

(oh and there's so many bugs in this game it's unreal, the amount of ledges I fell from or didn't grab onto etc.... annoying.)

Would I like a third entry? probably not. Would I play it? probably yes.

Reviewed on Dec 27, 2023


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