It very much shows that Gaiden was originally intended as a DLC, but I’m glad it wasn’t.

It’s very short - even for a Yakuza/Like a Dragon game (In terms of story, not side content) and when you factor in the side content it makes up around the usual playtime of a mainline entry. But, I’m really not mad about it.

The story was inevitably coming, with RGG unable to have 6 as a send off for Kiryu and again, I’m glad it wasn’t - I’m not ready to say goodbye to him yet, there’s something about his character that is just so damn good.

The combat has once again returned to the beat-em-up style from the switch up Like a Dragon did to turn-based (I’m not mad at it, it’s what I’m sure we all associate with the series) this time with the new ‘Agent’ style allowing for some really stupid fighting thanks to the added gadgets. From throwing cigarette bombs to blow up groups of enemies, to zooming at them and plowing them down with rocket boots or just throwing them about with the spider wire.

I know Infinite Wealth will likely end up being the last Kiryu is in the series, but god I wish theyd do more like this, short and sweet but damn fun side adventures with him.

Reviewed on Jan 20, 2024


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