I’ve never been great at metroidvania-esque games, especially when they do not hold your hand at all. No idea what it is about them that I can’t do. I either end up getting lost or frustrated.

That happened multiple times while playing Fez, however there was something about the gameplay that just made me want to keep playing, to keep exploring.

It’s such a simple concept that a few other games have done - having a 2d side scroller that incorporates 3D, but Fez does it so well. Managing to make the 3D aspect all about how you see the world, how platforms to get higher are formed or how you discover the next area.

I can see why this game has remained an ‘indie darling’ even 10 years later and it’s a shame we’ll never get a sequel.

Reviewed on Aug 11, 2022


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