Crisis Core: FF7 Reunion brought back one of my favourite “overlooked” early-teen year titles with a nice amount of polishing.

Sure, even with the better character models, environment upgrades, textures and quality of life improvements you can still feel that this game was originally built for the PSP but it doesn’t take away from just how brilliantly it does at expanding the FF7 lore.

Oh how I’ve missed the ‘activating combat mode’ voice over, the DMW, mf’ing Zack…. Even if he has got a different voice actor now.

Crisis Core was, weirdly, my first full and proper dive into the Final Fantasy franchise so it will always hold a special place to me.

Unlike most - it has a more action focused combat with removal of the typical turn based that the franchise is known for which, works better for this kind of game imo. Pair that with skills and attacks outside of the basic sword swing being tied to materia - with a nice materia fusion mechanic to enable creation of better, completely op, materia and it just feels good.

The real MVP however is the 300 or so side missions that bring a kind of pick-up-and-play aspect to the game. These missions are absolutely not to be avoided however as most of my playthrough was spent doing them and not only do they give you helpful items and materia, they level you up like crazy making the main game a complete breeze.

I would’ve liked to have had maybe a bit more story expansion with this remaster, maybe more of a tie in to the new FF7 remake and not the standard game’s tie in to the OG, but, they at least did something with this besides throwing the exact same psp game back out there with no changes.

Reviewed on Dec 22, 2022


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