With the introduction of the "Twin Wily" castles formula, also seen in "Mega Man 5" and "Mega Man 6", this iteration offers a relief from the recycled stages used in its direct predecessor, "Mega Man 3".
We can always use more Wily Castle - "Mega Man 4" offers us a whopping 8 Wily stages to boot, in addition to the 8 robot masters.

While the Robot Masters themselves are hit or miss, looking at you - "Toad Man", cough "Dust Man" - some of them are the most memorable characters of the franchise, mainly including the memorable Skull-Man and fan-favorite Pharaoh-Man.

Where Mega Man 4 shines is in its brilliant stage design, featuring some of the cleverest ideas and stage hazards introduced in the franchise so far, every stage has quirks that make them uniquely challenging to maneuver - be it moving sand, heavy rain, or rainbow roads.

Multiple mini-bosses are present throughout the stages to keep you occupied, and there's just something about defeating these oversized robots that make us feel like a total bad-ass.

Our main complaint was how the newly introduced charge shot felt too powerful and stole the show to the now useless special weapons. Notable weapons are the "Dive Missile", "Skull Barrier" and "Ring Boomerang", as well as the sometimes handy "Rain Flush".

Reviewed on Mar 15, 2022


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