Getting the game to run decently is the real challenge. You can't just go for the DC version that one's worse.
Once you get past that, it's a straightforward but fun game. There's nice weapon variety but the game's insistence on labeling things as "upgrade" and "downgrade" muddies it somewhat. The developers' original intended aesthetic was watered down from a more explicit biomechanical theme, but now in 2024 a somewhat generic 90s sci-fi is in itself an aesthetic. Same goes for the game's big huge pickups that were normal then but a nice appeal now. Compared to other old PC shooters the levels are divided into shorter segments so there's less of a desire to constantly save the game so that's a point for it. Got stuck in level geometry a fair bit but it generally ended with me eventually jumping and flailing my way out. It does have a bit of a feeling of being a big monster that lots of games don't capture, like being able to just pick people up and throw them even if it's impractical. There's a stomp button too
I didn't understand half the dialogue cause it was drowned out by the gameplay. But that too was something that got knocked down by executives into something more generic. Charles Martinet voiced someone but honestly I couldn't tell who was talking half the time.

Reviewed on Mar 05, 2024


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