There are some sparks of inspiration and good influences in this one, even if it's a purposefully simple game. Made for a Haunted PS1 jam, there's the 3D modeling, fixed cameras, and straightforward mechanics that you might expect. It's a little "game designer-y" for lack of a better term and is very focused on a handful of verbs. It's quickly apparent that "run" is the dominant one, as there's plenty of surreal architecture to cover. "Shoot" is implied as a possibility from the ammo that you find lying around, and "talk" yields some flavor from the others that the player encounters. That gets flipped about halfway through, not so much a twist as an expectation set by the direction of the geometry. The second half is a difficult gauntlet, but the game has cheats built right in for those who want to see the ending without much frustration. It's not terribly essential, though - the plot and dialog is window dressing compared to the expression of the ideas in gameplay.

Reviewed on Nov 01, 2022


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