Count Lucanor is kind of an oddity, I started it on a whim because Yuppie Psycho looked kinda neat and I wanted to play all the studio games that I knew of and Lucanor was in the way but I wasn't really that much extatic about it because it looked kinda bland, lets be fair, it looks exactly like a low effort RPG maker affair and the first minutes were kinda bland, but then something happened, once the game gets going i felt a weird tingle in my gut...
I WAS PLAYING RESIDENT EVIL
Yeah, the camera ain't there, there are no zombies and no guns, but the game kinda went there and in the steam page it quotes proudly "Inspired by silent hill", well yeah, it really does, the game is short but has an hell of a pacing, it just goes and goes, it has multiple ways of doing almost anything and it feels great when you stumble on the solution by doing something else and feel that happy chemical from within that very few games actually make me feel anymore, this game got some serious heart beneath those chunky sexy pixels.

The story is actually quite cool and not really strong enough to make the whole game stand up but it's a nice whipped cream on top of a pixely cake, it's charming and gets you going, but the main draw here is the gameplay that got some amateuristic charme while still having quite some hands in the design department, everything feels purposeful.

It gripped me for the 5 hours or so that took me to get the best end and boy if it's quite good.

Maybe 5 starts are too much, but my scores are mostly my enjoyment rather than some snob way to score how objectively stuff is worth so be it, yuppie psycho it's still in my to do list and now I got more interest than ever.

Reviewed on Sep 06, 2023


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