Final Fantasy V was the forgotten 16-bit FF game that never came to the west but got a cult following over the years. I never got around to playing this game even though I had the FF anthology way back when, the pixel remasters felt like a good time to give it a go. What I found is a FF game that doesn’t have the level of storytelling found in FF6 but it does have some deep RPG systems and a rich world to explore.

FFVs claim to fame is the job system, often claimed to be the best FF RPG system. It does live up to the high praise, the amount of customization and freedom this system gives to the player is impressive. With the push of a button I can change my white mage into a beasttamer who can capture enemies and learn to control them. I can go from a ninja to a bard, all stats adjust instantly to fit that job. The genius part is how as you level up the jobs you learn new abilities not just for the job you are using but certain command abilities once learned can be added to an ability slot on any other job. Now you are mixing and matching abilities from multiple jobs while using the stats of the base job you want. It also for so much control over every single class and ability the game has to offer.

The flip side to this is that the game only has a party of four. I prefer large diverse parties in my FF games but these four party members are so mailable that can be every single class. I did specialize each of the four, so that they each would cover 3 or 4 different classes that would compliment each other. For instance my white mage was also the summoner so that she would have powerful spells I could use when no healing was needed. Certain classes weren’t all that useful as a base class but have one or two abilities well worth getting so I would make sure to use them until I gained the ability then switch back. There are over 15 jobs to learn, they are unlocked as the story goes so it doesn’t throw them all at you at once. It’s paced extremely well to open the layers of depth in a way that never overwhelms.

FFV tells the story of four characters that happen to meet as the world is having cataclysmic events. Bartz is the standard young man from a small town that discovers has a secret heritage and leads the group to save the world. There are princess and a former king that form the party, each are well fleshed out and have small character journeys but it’s not close to drama in 6 or any of the later FF games. The overall story is the standard evil dude wants to break some crystals to absorb the power and take over the world, the twist in this one is there are multiple dimensions of the world.

I love world maps in old FF games and this one is really cool. You will gain multiple ways to traverse the map, each allowing you to reach certain areas but not all. Towns and dungeons are uncovered at a great pace creating a great gameplay loop where it feels you are always growing and have something new to discover. At the mid point the world is shaken up and you enter a whole other dimension which is similar to the first world but all the inhabitants and locations have changed. FF games should feel big, epic journeys and this game captures that grand scale.

The narrative never really reaches the proper heights to really grip me. There are stand out moments, but ultimately I felt I was going through the motions by the end. A lot of RPGs face this issue, it has a reverse difficulty curve where it’s tougher at the start than the end. The first half or even two thirds I was enjoying all that experimentation. Boss battles tested each of my builds. Dungeons had enough tough enemies to keep me engaged in fights. As I got really powerful and found the optimal team setup most of the standard battles became trivial. If not for the creative boss battles that fill the game, the last part of the game would have been a total snooze fest. Usually the stories hold the game if the combat is getting stale but this one didn’t have that. So it doesn’t end as exciting as I’d hope, but the majority of the game was a blast.

The pixel remaster makes all the sprites and environments pop with beautiful colors. There seem to be a few quality of life enhancements with the world map, how sprinting works and balance adjustments. Musically you can use the original 16-bit soundtrack or an all new updated version which I used, another stellar FF soundtrack.

Final Fantasy V is another great entry in this legendary franchise. It’s more focused on the actual character build process than most, and easily the most customizable of the series. While the story is still fun with memorable characters and locations it doesn’t come close to the highs most of the games in this series reach. That and some difficulty balance issues toward the end hold it back from being a FF classic, but it’s still a great old school RPG.

Overall Score: 8.3

Reviewed on Sep 19, 2023


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