There are a lot of RPGs in the world, but I'm not sure any are quite comparable to Caligula, in my mind. A lot would compare it to Persona due to the presence of character episodes (think social link) and the idea of 'people in high school do thing'. Not entirely inaccurate, given Tadashi Satomi's work on it-- but I think it does a lot to set itself apart.

The game has a low budget and doesn't always handle the issues it tackles with the sensitivity it should-- the first dungeon being a glaring example of that-- but it tries in a way most RPGs really don't. It's no excuse for the fatphobia and transphobia, no, but it's good that despite that the character who is bombarded with those hateful words is shown to genuinely be a good person.

And that's true of all the 'villains' in Caligula, really. There's almost no one I would claim is purely bad. They're very human in that way-- neither perfectly good nor perfectly evil. They're just selfish-- they want what they want for themselves, and the fact that the opposing group wants something else is what drives their conflict.

I don't reccomend Caligula without somehow looking up the triggers for it-- and like I said, not everything is handled perfectly. It's a very flawed game, but unlike many other flawed RPGs out there, its flawed with heart-- it's a low budget endeavour done for, honestly, a handful of people. It will probably never be the next persona or win any awards-- but I think that's just why I like it. It was made because someone wanted to make it, and Caligula oozes with that passion, even flawed as it is.

Reviewed on Mar 17, 2021


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