Proof that just because something is revolutionary, doesn't mean it's good.

I'm 20 years late on this one, and maybe that's why I'm missing the appeal of the game because I don't have the nostalgia glasses on, but I really don't understand the hype that Shenmue gets.

Sure, the NPCs have routines, and sure you can talk with all of them in this immersive world. But when 99% of the NPCs regurgitate the same responses, refuse to talk to you, or just point you in the direction of the 1% you DO need to talk to, what is that adding to the game?

All of the ideas presented by Shenmue are good on paper, but executed poorly. Exploring the world to investigate a mystery? Good! Having the "investigation" be asking people the same questions ad infinitum until exposition happens? Not so good. A day night cycle with characters following a routine? Good! Locking players off from certain things until a certain time and not allowing them to advance time in hour-long loops? Not good. I mean for gods sake the whole game up until finding Charlie is a wild goose chase that leads nowhere until you get the Chinese letter!

I'll admit that Shenmue popularised a lot of really interesting mechanics, I won't say it introduced them when examples can be see elsewhere (see Mizzurna Falls doing a lot of what Shenmue did the year prior), but when they're presented like this it makes for a slog that doesn't want to show off the one feature the whole concept was based around; the fighting, which is actually really good!

I'm sure we haven't seen the last of Shenmue, and I will play the others, so I only hope that they learn to take these incredibly interesting ideas and really show what you can do with them, realism is all well and good but when you try to make a game too realistic, you end up losing what makes a video game fun.

Reviewed on Feb 23, 2024


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