aesthetic is wonderful, the ideas are good, the combat has direction, but it just falls apart in execution.

the gun variety exists but is incredibly shallow. it's pointless to take any gun that isn't the precision revolver that gives you crits for perfect aim, if you take two of those you basically win every run (i did three runs after buying the game on steam and i beat every single one and completed the game in about 5 hours). abilities are pretty useless as well in all honesty, some of em are pretty good but really if youre just shooting everything dead quick enough it doesnt matter.

the game is slow. it would work if the combat felt slow in a good way, but it feels pretty artificial because of how reloading is slow, movement speed is slow, taking cover is sluggish, etc. it really doesn't work great later on when enemies also hide behind cover and you have to figure out a good way to hit them, or just wait for them to peak out after like 10 seconds. not to mention the rare overbearing enemy type, like the spawners in the churchyard and the rock guys that are a pain in the ass to deal with in addition to being buggy as fuck.

the controls arent great either. everything feels sluggish from the menus to the dialogue button to the rolls and dealing with cover. its so strange.

the aesthetic really is the saving grace here, but that novelty doesnt really last and you're left with a really middling experience that needed a couple more months in development to really have something special.

Reviewed on May 02, 2022


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