Great art style, great music, some of the worst gameplay and level design choices I've ever had the displeasure of playing. Disappointed. Maybe the annoying enemies and stage gimmicks would be okay if the controls weren't so awful. Bear in mind that Pro Skater 2 came out the same year as this, and Pro Skater 1 came out 2 whole years before it as well.

Game is tied to 30fps by the engine no matter where you play it. This usually doesn't bode well for platformer-type games.

If you want to engage with this game, just appreciate the art from a YouTube playthrough and listen to the music or something. It's just not worth playing. Maybe Future is better.

Reviewed on Aug 29, 2022


3 Comments


10 months ago

Would a higher framerate have made the game better?

10 months ago

@RedBackLoggd

i'd say yes. it was fairly common back when this game released to have fps caps for the sake of stability, so on the original platform it can kind of have a half-pass. considering i played on pc and it was still stuck on 30fps was rather ridiculous.

onto the technical stuff, more frames per second allow for more precise inputs as there are more frames of input to be interpreted. with the 30 fps cap, you only have 30 frames of input every second, meaning every second is divided by 30 chunks of input. as such, i would imagine if you played the game at 60fps the game would feel significantly more smooth to control, theoretically by double the amount. if you ran the game at 120fps, it would essentially respond to your inputs instantaneously.

i could be wrong with some of this but that should be the gist of it. though i'm sure some of the gameplay issues are intrinsic to the controls.

10 months ago

That's an interesting theory and definitely makes me sad- knowing there was a solution to the control issues.