A lot of cool ideas in this DLC, but the main pitfall is that the combat is so heavily emphasized in it that you sort of get sick of it completely by the end of it, even though it is fairly short. Pretty much no side content, none worth doing anyway.

The issue with the combat specifically is that you don't just have to fight a group in front of you if you get into combat, for some reason every bluecoat within a 50m radius suddenly knows that you're there and you're stuck fighting for around 3 minutes, and the enemies are the same enemies always, not even changed from the base game.

The powers you get help, but because they are reliant on your health it really depends on the risk vs. reward of using it to get out of a situation. Usually you'll use them to run, cuz you don't want to do the combat.

The visuals are very interesting here, you really do get the feeling of brutality in the atmosphere and the presentation of locations you've already seen in the base game, and Washington's "construction project" is a fairly entertaining addition to New York.

Story is fine. Decent ending. Decent missions. Good concept. No idea why Jefferson was in this and not the base game, but I digress. I still think the base game is better in that there's a good variety of gameplay and side missions, but this is a decent enough addition to the game anyways.

Reviewed on Sep 17, 2022


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