Has a good grasp on the fusion of biohorror and Gothic gloom that made Resident Evil so unique and leverages that to attempt more emotional and thematic ambition than its B-movie inspiration. Flirts juuust enough with "chuunibyou mommy issues" that it's all the more satisfying when the game ultimately refuses the player-by-proxy power fantasy. It's schematic - one level to establish the tone, one to generate a human core, one to flesh out the setting, and one to tie it all with a neat little bow - but that keeps it focused even when it's indulging in the kind of conceptual excess that Resident Evil rarely allowed itself. Babylon Hotel didn't have to be populated with a bunch of freaks, but I'm glad it was.

The tank controls and janky survival horror combat are to be expected, but what I really can't countenance are the boss fights. Damage sponges with minuscule vulnerability windows, every one of them! Seriously, how many survival horror bosses have ever been good? I can think of maybe three that are even tolerable.

Reviewed on Sep 09, 2023


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