The whole thing stinks of Newgrounds. Ostensibly the co-op is the selling point here, but my group spent well over half of each groaningly long run suspended in awkward silence. There's nothing to discuss, no improvisational strategizing, once you've decided on your initial synergies; deckbuilding is easy enough (at least on the lower levels, we lost interest at Madness 5) that you can generally achieve a workable version of your desired build by Act 3 at the latest. A bloated slog with an obscene hard-on for unlockables. Gustav innocent tho.

Reviewed on May 17, 2023


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