The devs tried something completely new with Darkest Dungeon 2, which is a very good thing. Unfortunately, if you are a monkeybrain like myself who simply wanted 'more of the same', this game doesn't really hit the dopamine receptors.
They scrapped the roguelike element of managing a town and replaced it with a "skill tree" looking thing.
Not all characters from DD1 made it into DD2, namely the fan favourite Crusader. Some characters are completely different from DD1, which is also a bummer for me (namely Bounty Hunter and Flaggelant).
This game feels a lot less grindy, and more episodic, if that makes sense. It's more like you're doing a campaign, where you build a team to fight a boss and that's it.
In DD1, you would sometimes go out for missions just to gather resources - in DD2 you don't really have that.
Progression feels dumbed down, and there's no 'levelling characters' anymore. You either get the upgraded skill or you don't.
The game is also a lot more consistent than DD1, which should be a good thing! Yet, in practice, this consistency means nothing feels special anymore. It also dumbs down the team building aspect.
It was still fun to play, and I imagine someone who was frustrated with DD1's RNG system or grinding could heavily appreciate this game, but these two games are nothing alike in practice.
If you loved DD1, you could give this game a shot, but beware it is very very different.

Reviewed on Dec 13, 2023


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